I’m trying to use UE4.27 through remote desktop protocol (tried 4.26 on Windows and linux same problem). The transform tools are fine but when I move the editor camera around it is extremely fast even if i set camera speed to 1.0 (it won’t let me set this below 1.0).
My assumption is the camera integrates an acceleration value and since remote viewing does not produce a smooth stream of mouse values, the camera thinks it is moving very fast.
Can someone point me to the source code for the Editor where I can dive into that and see what can be done about it?