Editor camera speed funny bug

a bug with a float with ugly numbers.
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You cannot sprint
With the previous one the speed remained fixed and then while you were moving you could sprint, when you stopped you returned to the speed you had

Only under 1, for extra granularity. As for the rest - use the mouse wheel to adjust the speed as you move? This one also has dynamic stepping.

1 is very fast to move in small movements it seems more than the old 4, and very slow to move far.
Since there is no longer a sprint, to move to another part of the map you use the wheel to set it to maybe 2.5. Now in the new place you have to move the wheel again to go down at slow speeds.
Changes are good when they improve, but there is no improvement

There’s a multi underneath it and your hand is already on the mouse, just spin the wheeeeeel… I, for once, enjoy it, as you can tell :innocent:

Of course, spin the wheeeeeel there is no other way to change the speed, but before you had to do it less times, now you have to continually change
I don’t understand how you prefer there to be no sprint?

And to this, there is also a bug that means that with strange values, right now I cannot increase the speed more than 0.33 with the mouse wheel

And now the max value is 3.2
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I can’t get it to fix even by restarting

I hope that the fact that the sprint was lost is also a bug in 5.3.1 :joy:

Mine goes from .2 to 20 - v5.3.1

Today is from 0.033 to 32 :woozy_face:
I wonder if there is a way to reset these values ​​in some ini?

Ahaha, seriously? :melting_face: It’s probably more dynamic than we both think! I only know that this:

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Is tied to the Camera Speed Scalar - when set to 1.0, the Camera Speed slider will be 0.1-10


Also, there is a setting in the Editor Preferences - a tickbox - that is supposed to dynamically adjust she speed based on how far is the thing we’re looking at but it never worked for me…

1 Like

image image :joy:

ok thanks anyway, I can live with it, what really bothers me is that the sprint doesn’t work