EDITOR BP: can you change an asset's source filepath and reload it from blueprint?

  • or change the MATERIAL assigned to a static mesh in the content browser?
  • or change the PHYS MATERIAL in a material instance in the content browser?

I’m poking around in the blueprint system / docs / forums / ue4 store and am failing to find any helpful info on changing the properties of a uasset in the content browser through blueprint. Really all i’ve seen so far is the ability to change the LODs or COLLISION of a static mesh and that’s about it. Which obviously doesn’t seem right so I assume I’m not looking in the right place so i was curious if anyone had any tips?

Thanks in advance! :slight_smile: