Editor Blueprints Attaching Actors to Another Actor

Trying to make a editor blueprint utility widget that will attach one object to another, but it doesnt seem the Attach Actor to Actor node works in editor blueprints? Any other workarounds?

Ok, nevermind. It was because the objects I was attaching were static, the object that was designated as the parent was moveable. I swapped the parent bp to have a static root component and it worked. Wished there was some error that popped up in that case, because nothing happened.

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