Im not sure where to ask this question so Im placing it here.
Let me know if there is a better forum section for it.
Ive been building a project, and for the first stages have been using a variety of the editors static meshes as placeholders. For things like flat planes to display a selection circle, or a sphere for a ball of light that floats or guides the player.
Eventually I will replace most of these things with a more complex mesh, but for some a simple plane or sphere is enough. If I intend to sell commercially, will I need to replace the editor provided static meshes with my own? or are those assets free to use(creative commons)?
It’s not a big deal if I have to build my own, but I want to be thorough just to make sure I understand what is allowed regarding use of editor assets.