Some times you can use an asset reference you’d get from right clicking on an asset in the editor, e.g. :
“StaticMesh’/Game/Content/Meshes/SomeMesh.SomeMesh’”
Other times you simply use the path by itself. Is this inconsistency intentional? I understand that getting a feature working is more important than following conventions, however I’m not sure if I should be reporting cases where editor references do not work as a bugs (or in cases where I can trying to write fixes).
Edit: Okay, maybe the bug that I encountered wasn’t quite as buggy as I thought. DataTables with TAssetPtrs to StaticMeshes only preview the mesh in the Table Editor if the static mesh has been loaded in the editor, but if you use just the path they preview correctly regardless of being instanced.