Editor and VS compiles a new dll every time

Hi, I’m trying to resolve a compilation pipeline issue.

When ever I compile the project anew, it creates a new .dll file like: UE4Editor-MyProject-6900.dll instead of replacing the original UE4Editor-MyProject.dll. This is very annoying because I commit the project .dll onto my version control so other team members that only work with art and editor don’t have to mess with code and a compiler, and currently I have to close the editor, delete all .dll files and then compile again so the normal one gets generated.

Is there any way I can fix this to only generate and replace the same .dll file?