I am using Unreal engine but the problem is that the testing is just laggy.
I made a project and turned it to an excutable but is still laggy.
Sent it to someome else and it still was laggy.
How can I fix this?
That’s a pretty broad one, many things like using lower poly models, lod, draw distance and code optimization can improve performance. Also disable tick on as many actors as possible and make functionality as event driven as possible
noo it it just that whenever i test out a starter project or anything it is like: next frame after 1 second
Maybe it’s something to do with your hardware, what are the specs of the systems your running it on?
Here are my specifications:
Device name | ########## |
---|---|
Processor | Intel(R) Core™ i7-8565U CPU @ 1.80GHz 1.99 GHz |
Installed RAM | 32.0 GB (31.8 GB usable) |
Device ID | EC6D0037-4C59-4692-97B9-551190150E2C |
Product ID | 00330-52865-59921-AAOEM |
System type | 64-bit operating system, x64-based processor |
Pen and touch | No pen or touch input is available for this display |
Not trying to bash your setup but Unreal engine is really CPU heavy, you might want to consider upgrading your processor to at least 3.8Ghz, what kind of graphics card are you running?
Intel R USD Graphics 620
I think you may want to upgrade your rig all around, a processor with at least 3.8ghz, at least 32gb ram, looks like your good there, and a dedicated graphics unit, geforce rtx and Radeon are great, id shoot for at least 16gb vram if you plan on working extensively with the engine. Unreal engine is heavy, especially in debug mode, packaged builds run a little better, but for larger projects your setup is going to struggle through the process of developing
Click settings in the top right of the engine and set all the engine scalability settings to low if they aren’t already, that will make the engine run better. A packaged game would still use the default scalability settings unless you set them elsewhere.