My map that i am working on is ready to be build for packaging however, as soon as i run the build and open up the game. The map differs from the one i was working on (Some of the changes that was made are not showing in the build version).
Some of my blueprints are also not the same as in the editor.
Welcome back to the Unreal Engine Forums. In regards to the issue I’d double check the folder where you have the files for the product. See what Blueprints are in the BP folder directly there in comparison to in the project. If you’re unable to resolve it, I’d considered removing the Config folder outside the folder and running it again(It will generate a new config) and see if the issue continues. Let me know if this resolves it. Thanks!