Editor always crash on Source Control > Sync/Update Workspace

Hello, I have successfully linked my existing project to the in-editor source control using Plastic SCM.

My repository is working and I can use all the features with the Plastic software, but only some of the features work inside the editor.


Mainly, I cannot use the

Source Control > Sync/Update Workspace

option because the editor crashes every time.

When I press the button, a progress bar shows up but then the editor always crashes.

341159-reloading.png


The error message is always the same:

Fatal error:
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp]
[Line: 980] Invalid object in GC:
0x00000111b49aa940, ReferencingObject:
NULL, ReferencingProperty: NULL

UE4Editor_CoreUObject

UE4Editor_CoreUObject

UE4Editor_CoreUObject

UE4Editor_CoreUObject

UE4Editor_CoreUObject

UE4Editor_CoreUObject

UE4Editor_Core

UE4Editor_Core

UE4Editor_Core

UE4Editor_Core

UE4Editor_Core

kernel32

ntdll


I’m also having issues with the Submit to Source Control feature.

Sometimes when I press:

Source Control > Submit to Source Control

the editor just tells me that there are no assets to check in, even though I can see them in my content browser with the red check mark symbol, and I can right click the assets directly and successfully check them in that way.


Any help is appreciated and I can provide more information if needed.

Thanks

have you found a solution for this? having the same issue with UE5.

Any solutions found with this? experiencing the same thing in UE 5.3.2

We are having the same problem but with Subversion, and the error

Assertion failed: !GDefaultMaterials[Domain]->HasAnyFlags(RF_NeedPostLoad) [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\Material.cpp] [Line: 712]

When the engine is reloading all the assets aroung 95% crashes…

Same here
image