Hello, I have successfully linked my existing project to the in-editor source control using Plastic SCM.
My repository is working and I can use all the features with the Plastic software, but only some of the features work inside the editor.
Mainly, I cannot use the
Source Control > Sync/Update Workspace
option because the editor crashes every time.
When I press the button, a progress bar shows up but then the editor always crashes.
The error message is always the same:
Fatal error:
[File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/GarbageCollection.cpp]
[Line: 980] Invalid object in GC:
0x00000111b49aa940, ReferencingObject:
NULL, ReferencingProperty: NULLUE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll
I’m also having issues with the Submit to Source Control feature.
Sometimes when I press:
Source Control > Submit to Source Control
the editor just tells me that there are no assets to check in, even though I can see them in my content browser with the red check mark symbol, and I can right click the assets directly and successfully check them in that way.
Any help is appreciated and I can provide more information if needed.
Thanks