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EditInlineNew not working in editor

Hello,

I would like to ask if EditInlineNew has some prerequisites to work as e.g. class like this:


UCLASS(editinlinenew, BlueprintType)
class UTest : public UObject
{
    GENERATED_UCLASS_BODY()
     
    UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Properties")
    bool Enabled;
};

is properly visible as type in editor, but when I create field in blueprint I cannot use “new” to make instance of it (neither in defaults or after placing actor in the scene).

Thank in advance,
cloud