Hello,
I would like to ask if EditInlineNew has some prerequisites to work as e.g. class like this:
UCLASS(editinlinenew, BlueprintType)
class UTest : public UObject
{
GENERATED_UCLASS_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Properties")
bool Enabled;
};
is properly visible as type in editor, but when I create field in blueprint I cannot use “new” to make instance of it (neither in defaults or after placing actor in the scene).
Thank in advance,
cloud