What would be a recommended FBX editing tool for large mesh projects? Having the ability to navigate easily, hole-fill, temporarily hide data and cross-section. Plus being able to cleanly slice-up a large mesh project and then bring the pieces into 3D Max without overlapping surfaces.
Thanks!
hello, I am moving this topic to Feature Requests,
RealityCapture is able to fill holes, hide a part of your model in the 3D view and create elevations, including cross sections,
as for slicing large scenes, we recommend you to use this workflow: https://support.capturingreality.com/hc/en-us/articles/360016441831-Huge-scene-reconstruction