Editing text

Hi everyone,
I’m working on adventure game with a lot of texts. I need to show text which have couple of different colours, fonts and size. Is it possible to use for example 2 colours in one string to make for example one word red, or to be bigger than rest of text? I use printString or printText function to show it but I can use also different things (like TextRender) if it will work.

Short of Textrender components im not sure how you would achieve this.

You could use 2 separate TextRender Components, use “Set Text Render color” nodes, and then off the output do a “To string” conversion, into an append to tie them together.

Not sure if this would work for what you are trying to achieve, but hope it helps.

:slight_smile:

Its good idea but the problem is that it has to be very ‘dynamic’. I dont know exactly what someone put to this text so it have to analize all formating and create as many TextRender as someone put different styles to text. Than there are problem in put this all together to look like one text.
Thanks anyway for reply.