Editing spline world points transform through blueprints?

Hey guys,

I have seen a number of posts around this for editing a spline world points in the editor, but I cant find anything on editing a splines world point transform through blueprints? While the location is exposed, the scale and rotation doesn’t seem to be. Im after the same functionality that’s available in the viewport (Scale mostly) but only the location pin is given when adding a spline world point through blueprints.

I currently have a player drawn pathing system in game using splines, but I have found that the curve at times can be quite sharp which can causes unrealistic deformation in my character model.

I guess this is a semi feature request or a question if there is a workaround (automatically adding a curve of spline world between 3 world points?)

Any help would be appreciated!