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Editing ragdoll physics

Hello. You now that if you go into physics asset of the skeletal mesh and when you simulate it, it’s falling down and looks like he dies. But lets say i want to him to behave like he is drowning. Him legs will swing front and backwards, he will hold his neck and swing his upper and lower arm but not the hand just like in this video : Star Wars: The Force Unleashed - Euphoria Physics! Combat & Ragdolls Ep.1 - YouTube

I dont want to ragdoll fully dies but looks like still alive

Basically What i am trying to say is how do i add constrains that will swing skeletal mesh’s certain parts and in certain values

I dont know if this topic name suitable with my question but i just asked :slight_smile: