Editing polygons of a mesh in a blueprint

So I wanted to generate myself some terrain and therefore wanted to knwo how to use the construction script to edit the single polygons to;
A: Be generated; I want to subdivide a polygon
B: Be moved; I want to edit each subdivison to generate a natural landscape.

I’ve been searching quite a while but haven’t found any way to do this, so thanks in advance! :smiley:

Hello

If you are trying to create a landscape/terrain you can check this documentation that show how to use the landscape tool: Creating Landscapes | Unreal Engine Documentation

Good studies,

regards

Well, I know that by now, but what I want is generate them proceduraly, whichfor i need to be able to edit the polygons of a mesh (StaticMesh as the Landscape) in the construction script or else it’ll be done once by hand, and not like I want often automatically.

PS: I only need to know how to access the polygons, the terrain generation is a different thing.