I am currently working on a project using The Animation Game Sample as a base. I don’t like the parkour fast paced movement feeling of the template since there is three main movement types: walking running and sprinting. Currently you can toggle walking and running with ctrl and hold shift to sprint. I want to remove the sprint and turn the default run into the hold shift action and make walking the default movement type but I can’t for the life of me figure out how. Can anyone help me? This is Unreal 5.5 btw.
Hey @DangRicky how are you?
There is a really easy way to do that!
You can delete or disconnect the “Walk Input (toggle)”, as you dont want to toggle anymore.
Then you will need to change the “Sprint Input” just a little in this way:
As you can see in that image, when you press “shift” you set both booleans in false, so the character doesn’t want to sprint nor walk. That means it wants to run! Then, when you release shift, you set the “WantsToWalk” in true, that way the character will walk again.
And that’s it, your character will walk as default and run (not sprint) when you keep “shift” pressed!
Hope this helps you!

