Did anyone encounter this issue? I’m editing the long_messy_clumps MetaHuman groom, reducing the curve decimation and vertex decimation parameters. It all looks and plays fine in editor, but crashes the build. Restoring a backup of the groom fixes the problem.
I’d like to have the ability to decimate strands in-editor though.
I’m on Unreal 5.3.2 with all plugins up to date, tried it in both our current project and a clean project.
Steps to recreate:
- Import a MetaHuman (w/ long messy clumps hairdo)
- Edit the groom: set curve decimation to anything below 1.0, same for vertex decimation.
- Package build.
- Run the build.
Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp] [Line: 949]
Rendering thread exception:
Assertion failed: Size == ((uint64) 0xffffffffffffffff) || Size <= uint64(BulkData.GetBulkDataSize()) [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\BulkDataStreaming.cpp] [Line: 1059]0x00007ff6de03beae RepoManReboot.exe!FHairStrandsBulkCommon::FQuery::Add()
0x00007ff6de0c6ea0 RepoManReboot.exe!FHairStrandsBulkData::GetResources()
0x00007ff6de0db5cc RepoManReboot.exe!FHairStreamingRequest::Request()
0x00007ff6de00f952 RepoManReboot.exe!FHairStrandsRestResource::InternalGetOrRequestData()
0x00007ff6ddfff33c RepoManReboot.exe!FHairCommonResource::Allocate()
0x00007ff6ddffc5c6 RepoManReboot.exe!FComputeShaderUtils::AddPass<FHairStrandTextureDilationCS>'::
2’::<lambda_1>::operator()()
0x00007ff6de011eb5 RepoManReboot.exe!TArray<FHairStrandsDebugDatas::FVoxel,TSizedDefaultAllocator<32> >::ResizeTo()
0x00007ff6de01096d RepoManReboot.exe!ProcessHairStrandsBookmark()
0x00007ff6d8c8f6e3 RepoManReboot.exe!FSceneRenderer::PreVisibilityFrameSetup()
0x00007ff6d8c678e9 RepoManReboot.exe!FDeferredShadingSceneRenderer::BeginInitViews()
0x00007ff6d7f94a92 RepoManReboot.exe!FDeferredShadingSceneRenderer::Render()
0x00007ff6d8c2287c RepoManReboot.exe!FSceneRenderer::RenderThreadEnd()
0x00007ff6d8bdf227 RepoManReboot.exe!TPersistentStructuredBuffer<UE::HLSL::FCellBlockData>::ValidateGPUData<
FSceneCullingBuilder::UploadToGPU’::33'::<lambda_1> >'::
12’::<lambda_1>::operator()()
0x00007ff6d8c078a5 RepoManReboot.exe!TBaseStaticDelegateInstance<void __cdecl(wchar_t const * __ptr64,IConsoleObject * __ptr64),FDefaultDelegateUserPolicy,unsigned int * __ptr64>::ExecuteIfSafe()
0x00007ff6d50ce657 RepoManReboot.exe!FNamedTaskThread::ProcessTasksNamedThread()
0x00007ff6d50cec4e RepoManReboot.exe!FNamedTaskThread::ProcessTasksUntilQuit()
0x00007ff6d956592a RepoManReboot.exe!RenderingThreadMain()
0x00007ff6d956c379 RepoManReboot.exe!FRenderingThread::Run()
0x00007ff6d567fca2 RepoManReboot.exe!FRunnableThreadWin::Run()
0x00007ff6d56736f7 RepoManReboot.exe!FRunnableThreadWin::GuardedRun()
0x00007ffa9f707344 KERNEL32.DLL!UnknownFunction