@ddibb1
But thats the thing, isnt it? just by attaching the skeletal mesh as a child to the body, that deformation happens, that is why I was looking for alternatives in the first place, I show in my previous response with screenshots how, in both cases the deformation happens no matter what. So the question is, something is deforming the children of the body in a non-desired way, how can we fix this? or prevent this behaviour? I’d appreciate any help or workaround at this point