Editing metahuman construction script to attach clothing skeletal meshes in 5.6

I am having a problem correctly editing the construction script of my metahuman to attach a clothing skeletal mesh in 5.6. Currently, once an animation is added, the clothing no longer stays attached to the character.

I know from Unreal documentation and tutorials that l need to add an additional Enable Master Pose component and connect the clothing skeletal mesh compenent to it, and plug it into the script which l can do no problem. The problem is that in all documentation and tutorials I’ve found the construction script looks something like this:

But my unedited metahuman construction script in 5.6 looks like this:

I have no idea exactly where to plug in the Enable Master Pose component, if I need to use a different component, or if l need to add other additional nodes to get this to work.

Any help appreciated! Thank you