@Mind-Brain
Thank you for the answer! yes, it was just where you said it will be! however Im getting an strange issue, I first came here because drag and dropping the skeletal mesh was giving me a weird deformation of the clothes, turns out that, no matter what the clothes deform as soon as you attach them to the metahuman.
I’ve even tried with a simple cube, positioned on the MH hand, one single vertex group (hand_r), this is how it looks with the cube skeletal mesh on the root:
and this is what happens when I put the cube parented to the body:
Did another test, with the cube outside the hierarchy, I add the construction blueprint like this:
Then the moment I click “compile”, the cube goes to the same spot, its like shrinking and moving to that exact place, even if its still outside the body parenting.
My understanding is, something inside the metahuman blueprint is responsible for this deformation, because its happening with all the clothes Im rigging (following same workflow I’ve been doing for a couple of years without issues on unreal 5.2) and suddenly nothing works.



