I exported an animation in UE4 to .fbx format. Imported into blender and without making any changes, immediately exported from blender into .fbx. When I try to re-import the file back into UE4, it doesn’t work.
After doing some research, I’ve realized the process is a bit more complex than that. You can’t simply go from UE4 -> Blender -> UE4.
So, what am I missing? What are the in between steps?