I am attempting to create a method in UE4 of storing certain settings of a character’s voice externally in an xml file. Initially, I am wanting to store a set pitch and speed which can be read back in when the player approaches this character. Each character will have subtly different setting, the end goal is to have a number of characters that sound different, but utilize the same sound file.
I have been unable to find a way to change a sound’s (or sound cue’s) pitch and/or speed from a variable within a blueprint. Is there a way that I can change a sound’s pitch and speed on the fly as the game is playing?
Please let me know below if you need any clarification or extra information. Any help at all is greatly appreciated.