I am working with a fox skeletal mesh. It has pre-set animations that I can use. There is an option to change the look of the fox using the morph target tab. After I make my changes, how do I save those changes so that this new fox can use the pre-set animations.
Hope someone can help.
Hey @captainsharp! Welcome to the forums!
Typically you should just be able to save the skeletal mesh with this button here>
If that doesn’t work, maybe consult the source of the mesh, wherever you brought it from, they might have more insight!
I think you would use an anim montage or blendspace
or make a bp with the mesh and set the morphs in the bp
Hey @captainsharp! Welcome to the Forums!
What you are going to want to do is set up a blueprint for that fox that will automatically set the morph target. Check out this non-Epic affiliated video on implementation of that concept (starting at 15:55):
I hope the above is the solution you need.
I did try the save but it didn’t work - I will try contact the creator.
thanks for the advice Chris
I’ll check it out.
Thanks so much, this did apply the changes required, very cool and simple, now that I know how
There is just one problem. When I play the animation (blueprint), the Fox is gray - the material is missing. All advice appreciated.
This topic has been moved from [previous category] to [new category].
When posting, please review the categories to ensure your topic is posted in the most relevant space. Hopefully, this category change can help future devs with a similar question.