I am working with a fox skeletal mesh. It has pre-set animations that I can use. There is an option to change the look of the fox using the morph target tab. After I make my changes, how do I save those changes so that this new fox can use the pre-set animations.
What you are going to want to do is set up a blueprint for that fox that will automatically set the morph target. Check out this non-Epic affiliated video on implementation of that concept (starting at 15:55):
Hey Quetzalcodename.
Thanks so much, this did apply the changes required, very cool and simple, now that I know how
There is just one problem. When I play the animation (blueprint), the Fox is gray - the material is missing. All advice appreciated.
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