Editing a Skeletal Mesh

I am working with a fox skeletal mesh. It has pre-set animations that I can use. There is an option to change the look of the fox using the morph target tab. After I make my changes, how do I save those changes so that this new fox can use the pre-set animations.

Hope someone can help.

Hey @captainsharp! Welcome to the forums!

Typically you should just be able to save the skeletal mesh with this button here>

If that doesn’t work, maybe consult the source of the mesh, wherever you brought it from, they might have more insight! :slight_smile:

I think you would use an anim montage or blendspace
or make a bp with the mesh and set the morphs in the bp

Hey @captainsharp! Welcome to the Forums!

What you are going to want to do is set up a blueprint for that fox that will automatically set the morph target. Check out this non-Epic affiliated video on implementation of that concept (starting at 15:55):

I hope the above is the solution you need.

1 Like

Thanks Mind-Brain.
I did try the save but it didn’t work - I will try contact the creator.
thanks :slight_smile:

thanks for the advice Chris
I’ll check it out.

Hey Quetzalcodename.
Thanks so much, this did apply the changes required, very cool and simple, now that I know how :slight_smile:
There is just one problem. When I play the animation (blueprint), the Fox is gray - the material is missing. All advice appreciated.

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Happy developing!