EditDefualts and VisibleInstance UPROPERTY

Is it possible to make a variable only editable in defaults tab of blueprint. But also make that variable appear in the object instance of the world?

Using both the variable together doesn’t work.

Try EditAnywhere

https://docs.unrealengine.com/latest/INT/Programming/UnrealArchitecture/Reference/Properties/Specifiers/EditAnywhere/index.html

That will make the variable being editable in instances. I just want it to be visible in instances.

Hi envenger,

Sadly, EditDefaultsOnly and VisibleAnywhere or VisibleInstanceOnly are mutually exclusive and only one of them can be used.

hmm… It would have been better if there was an specifier EditDefualtsVisibleInstanced or something similar.

i support this request for a EditDefualtsVisibleInstance feature ! Sound strange it hasn’t been done before, looks like a pretty common use case :confused:

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