everytime I open the project one specific variable resets.
This is the first variable in the class. The variable is “Eliminated”.
This is the class and “SpawnManager” is the problematic variable
LevelMutators2 := class():
@editable Mutator : mutator_zone_device = mutator_zone_device{}
@editable Checking_Mutator : mutator_zone_device = mutator_zone_device{}
@editable Spawners : []npc_spawner_device = array{}
@editable var SpawnManager : Spawn20Z = Spawn20Z{}
and I create an array of the class above and do for (Level : TheArray):
Level.SpawnManager.Eliminated = 0
and it doesn’t set it also.
It’s like the variable just don’t get accessed and ignored
Would realy apprerciate any help, been on this for days