hi,
im add an editable UPROPERTY to an Actor.
My Code:
.h
UPROPERTY(VisibleAnywhere, EditAnywhere, Category = CheckPoint)
bool bIsStart;
.cpp
//constructor
bIsStart = false;
but inside the editor its always readonly…
hi,
im add an editable UPROPERTY to an Actor.
My Code:
.h
UPROPERTY(VisibleAnywhere, EditAnywhere, Category = CheckPoint)
bool bIsStart;
.cpp
//constructor
bIsStart = false;
but inside the editor its always readonly…
Hi ,
You should use either VisibleAnywhere or EditAnywhere (which implies visible as well). I’m actually a little surprised you didn’t get a warning/error from UHT for using both. The first one seems to be winning, since it’s showing up as read only.
Cheers,
Michael Noland