Editable Sub-Object Component Pointers

Ok, it seems that this kind-of works for archetypes in 4.9: assigning a component pointer in an archetype adds a new default subcomponent to that actor. However, it seems to be still impossible to a) make a pointer in an archetype to point to an existing default subcomponent, and to b) make a pointer in an instance to point to an existing subcomponent instance. I will open a new question for this.

Edit How to make component pointers assignable in the editor? - Programming & Scripting - Unreal Engine Forums