@editable Optionals issues with "Set To Value"

Minimal repro:

hello_world_device := class(creative_device):
    @editable Arr: []?[]?int = array{}
    # Runs when the device is started in a running game
    OnBegin<override>()<suspends>:void=
        # TODO: Replace this with your code
        Print("Hello, world!")
        Print("2 + 2 = {2 + 2}")

Build, place that device in the world, try to set an int in that nested array