Hi, I have a 300 blue prints (pawns if matters) in the content browser.
I need to a blutility that can set pre-set a bunch of variables (references to DataAssets),
The problem is that the “static blutility” ( inherit from Global Editor Blutility Base), is not able to reference the stuff in content browser as “references” but it can access only to “classes” and dataAssets.
Since the 300 blueprints are not dataAssets, how can I edit their default values In editor?