edit ue static mesh file in Blender?

Hi, ive readed the solutions here for import the ueassets in Blender but it not work by me, can somebody tell me why?

  1. get the static mesh in UE:

  1. mark the static mesh and export it as fbx:

  1. Import in Blender as fbx file:

  1. here the result:

why isnt import correctly? Any Ideas?
greetings

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You’re seeing a collision volume, I think. Look in the outliner in Blender, you can hide it.

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Big thx, so easy and i havent seeing that, sry sry sry :laughing:

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