richi_x
(richi_x)
1
Hi, ive readed the solutions here for import the ueassets in Blender but it not work by me, can somebody tell me why?
- get the static mesh in UE:
- mark the static mesh and export it as fbx:
- Import in Blender as fbx file:
- here the result:
why isnt import correctly? Any Ideas?
greetings
1 Like
You’re seeing a collision volume, I think. Look in the outliner in Blender, you can hide it.
1 Like
richi_x
(richi_x)
3
Big thx, so easy and i havent seeing that, sry sry sry 
1 Like
system
(system)
Closed
4
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