As of now it is not possible for me to set a UProperty of BlueprintReadWrite to a TSubObjectPtr USkeletalMeshComponent, and I’m not sure why. I would like to edit the Skeletal Mesh in the Graph Editor. The Skeletal Mesh is setup as so,
GENERATED_UCLASS_BODY()
/** Pawn mesh: 1st person view (arms; seen only by self) */
UPROPERTY(VisibleDefaultsOnly, Category=Mesh)
TSubobjectPtr<class USkeletalMeshComponent> Mesh1P;
/** First person camera */
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=Camera)
TSubobjectPtr<class UCameraComponent> FirstPersonCameraComponent;
I’d also like to access the Camera,
Thanks.