Edit Spline in Blueprint Viewport

Hey,

Is it possible to edit the Spline in the Blueprint Viewport (add spline points and move them)? I can edit them when placing the Blueprint in the level or in the construction script but adding spline points in the blueprint viewport doesn’t seem to be possible. Am I missing something totally obvious or is this just not possible right now?
Thanks in advance

Hi ,

I would not even is you could.

A lot easier doing with BP.

What are you trying to achieve?

Hey first of all thanks for the comment,

Here is what I’m trying to achieve:
Imagine you some kind of procedurally generated level which consists of a lot of Tiles.
ATile is the parent class of each Tile. Each Tile looks different and has child actors and obstacles and stuff in it.
Those Tiles are spawned at runtime, I don’t place them in the level manually.

Now here is what I would like to do: for some of those Tiles I would like to have a spline which I place so that it fits nicely into the Tile (thats where I need the editing of the spline in the blueprint viewport).
Along those splines I then want to spawn some stuff.
Now I could easily just place them seperately but that would be more work in the long run. Making a spline which does that for me is way easier, but that requires the ability to edit the spline in the blueprint viewport which i can’t seem to find (if it exists at all).

I hope its understandable what I’m trying to do, I’m not very good at explaining this stuff.

Thanks for helping!

Edit: I didn’t find a solution, but the workaround I used was to just add some arrows to the tile which i could move around in the blueprint viewport and then generate a spline using them in the constructor. Not very pretty and doesn’t allow for a custom amount of points but it works well for my purposes

Hi blindbusdriver,

Please take a look at my latest comment [here for more info on this.

Thanks,

TJ

4.7 Spline does not working anymore - Programming & Scripting - Epic Developer Community Forums