Edit Niagara Particle Attributes In Blueprint

Hello, I’m looking to adjust particle attributes like MESH_SCALE in a Blueprint for dynamic changes during gameplay.

An example would be snow particles start to get bigger as you climb a mountain.

I COUULLDDD replace the system with another, but that’s clunky.

I searched, but can’t seem to find what I need.

What’s a method to do this?

Hello!

Have you tried “Set Niagara Variable” node?

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Greetings, I did!

I finally found a video showing me ALL of the steps, but the issue was that it is a nested process.

For anyone who see this and would like to know:

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