Hi all! I worked in Maya, edited a metahuman, replaced his head. I transfered the rig and weights. Everything works well in Maya. Now I want to move it to UE4 to work with the Live Link Face, but I can’t export the model with blendshapes. Are there any solutions?
Hi. I have the same question and the same problem.
I easily export MetaHumans to Autodesk Maya through Quixel Bridge, but then from Maya the character MetaHumans goes into UE4 broken and with errors.
Does it make sense to study MetaHumans in conjunction with Autodesk Maya and UE4?!
A lot of time has passed and no one answered you here?