I can edit the mesh of a 3D object at runtime, for example: add, edit and remove vertices?
Any idea how I can do this?
I can edit the mesh of a 3D object at runtime, for example: add, edit and remove vertices?
Any idea how I can do this?
Wow, I don’t think this would be possible, especially adding and removing vertices at runtime. I might be wrong tho, but I never heard about anything like this before.
Procedural mesh generation. Should be some docs around about it