Edit fog density at runtime?

I have this actor that spawns a Local Sphere Fog (though it is called Local Height fog) and I want to be able to edit the property “Fog Density” under the category “Fog Distribution”. Getting the return value from the selected actor only allows me to Get Fog Density, not set it. The same thing happens when it is a part of the Blueprint that spawns it (I.E. a component of the Blueprint).

I want to know if it is possible to Set Fog Density at runtime or otherwise in a Blueprint, or if there are alternative methods for making a Local Sphere Fog actor fade-out.

Thank you!

This would have been helpful to know 2,5 years ago. Alas I was but a novice at the time. Now steeled with knowledge, experience, and a thesaurus, I have attained the solution.

One need only obtain the LocalFogVolume component from the LocalFogVolume actor, as this component contains the necessary functions to adapt density, color, falloff and more.

Unfortunately, it is no longer of use to me. However, I trust that by leaving this information here regardless, another soul may find relief from the disappointment I suffered, as I had to hand in a project that did not meet my initial conjectures.