Can anyone tell me if its possible to default use the level editor scale gizmo to modify box extent instead of BP scale of an actor? (If the BP root is a Box Collision component). This is what the Trigger box does by default, but I’d prefer not to use it as my parent as I want to over-ride the default icon.
It scales the BP as a whole, which is usually a desirable property.
If you only want to scale the collison box, set its size in the construction script using an editor visible float.
Thanks. Yeah the CS method works but is not desirable for my use as it requires an extra click. I guess Box Trigger has custom C code to make it behave as it does?
Ok, figured out a sort of method. In the CS I just coded the BP’s Actor Scale 3D to drive the Box Extents of the root Box Trigger component. Thing is, of course child actors are scaled - which is also something I want to avoid.