Edit blueprint function

Hi, everybody. Everything ok? I hope yes.

I’m trying to edit a function created on blueprint script on my Visual Studio C++. How could I make it?

127086-function.png

Thank you.

I’m not too great with C++ but I believe you need to set its flag in C++ with the flag “EditableAnywhere”

Hi, jtsmith . but How could I be setting ( EditableAnywhere ) on Blueprint? I create the function on blueprint directly.

Oh I got your question backwards. I thought you were trying to edit a function in BP that was already created in C++. The only way I know of to edit something in C++ is if you create the entire class as C++ BUT by writing a function in BP does NOT make it automatically written into C++. As far as I’m aware, that isn’t possible. You can “nativize” your blueprints when building/packaging the project and this will turn it into C++ from blueprints however it’s not really legible C++ that you can learn from and doesn’t use the UE4 libraries - its pure C++.