Edit Blend Mode property of a Material using blutility

I would like to know if there is a way to change the variable “Blend Mode” of a material through a blutility.
Below, I show the first steps of such a blutility but I cannot find a node to set this variable. There only seems to be a get node. As you can see the only set BlendMode node does not accept a material as input.

Any help will be grately appreciated

I’m having the same problem. Has someone solved it already? Thanks in advance!