Hi,
I would like to know if there is a way to change the variable “Blend Mode” of a material through a blutility.
Below, I show the first steps of such a blutility but I cannot find a node to set this variable. There only seems to be a get node. As you can see the only set BlendMode node does not accept a material as input.
Sorry for necromancing this thread but it’s the first result that comes up when searching “set MIC Blend Mode” or “Set MIC Blend Mode Editor Only”. I figured how to get the node to show up in 5.0+. Tested in 5.5 and 5.6.
Go to Plugins → Rendering → Enable “Blueprint Material and Texture Nodes”
Then it will appear in the context list of any Material-type object, even a Material Instance Constant.
In the Blueprint, starting from your “Material” asset variable, search for and add the “Set Editor Property” node (it’s under the Utilities → Editor category).
In the Property Name input box, enter: BlendMode (note capitalization, no spaces).
In the Value input box, you need to pass in the corresponding Blend Mode enumeration value.