Edit Blend Mode property of a Material using blutility

Hi,
I would like to know if there is a way to change the variable “Blend Mode” of a material through a blutility.
Below, I show the first steps of such a blutility but I cannot find a node to set this variable. There only seems to be a get node. As you can see the only set BlendMode node does not accept a material as input.

Any help will be grately appreciated

1 Like

Hi,
I’m having the same problem. Has someone solved it already? Thanks in advance!

You need to use Cast To Material Instance Constant Node to set Blend Mode in Blueprint Utilty.