Edit Blend Mode property of a Material using blutility

Hi,
I would like to know if there is a way to change the variable “Blend Mode” of a material through a blutility.
Below, I show the first steps of such a blutility but I cannot find a node to set this variable. There only seems to be a get node. As you can see the only set BlendMode node does not accept a material as input.

Any help will be grately appreciated

1 Like

Hi,
I’m having the same problem. Has someone solved it already? Thanks in advance!

You need to use Cast To Material Instance Constant Node to set Blend Mode in Blueprint Utilty.

The “set MIC Blend Mode” function does not exist in 5.5 for me. Even after casting to a Material instance constant.

Sorry for necromancing this thread but it’s the first result that comes up when searching “set MIC Blend Mode” or “Set MIC Blend Mode Editor Only”. I figured how to get the node to show up in 5.0+. Tested in 5.5 and 5.6.
Go to Plugins → Rendering → Enable “Blueprint Material and Texture Nodes”
Then it will appear in the context list of any Material-type object, even a Material Instance Constant.