I have just started dabbling in modding to try fix one very frustrating dinosaur in the game. Now I decided that I would love for a better attack animation than what currently is in the game, but my foolish attempts to create an attack animation of my own failed horribly.
I can export an existing animation from unreal, load it into blender, play it there, export it again to unreal and it works in game. But all I see in blender is a bone structure moving, apparently not bound by any constraints.
Is there a way for me to import more than just the movement vectors from unreal to blender? Is it already imported and I just don’t see it? Is the project futile and I should give up, as it would require an entire remake of the dino model, mesh, skeleton, saddle etc in blender? Please keep in mind I have zero experience with anything
Thank you in advance,