The component can then move the actor the component is attached to back and forth between the start and end position.
My question is, is there any way to edit the start position / end position in the editor’s viewport when I place the actor in the level as opposed to typing in the values of start pos/end pos?
UCLASS(ClassGroup = (Custom), meta = (BlueprintSpawnableComponent))
class YOURPROJECT_API UMyPlatformComponent : public USceneComponent
{
GENERATED_BODY()