Hi,
Here is my problem:
I’d like to scale a capsule component from my character physical asset to match a morph target.
I.E: I have set up a character customization menu where the user can tweek a morph target that make the character larger. I want the capsule collider to follow this new mesh size since i use several physics elements and ragdoll in my game.
Is it possible to access a specific capsule collider component in the physic asset and tweek it via blueprint ?
Thanks in advance, cheers !
Sorry for my english