Edges getting harder the closer the camera is

Hi,

i’m using ue 4.7.1 and blender 2.73a with it’s internal fbx exporter 7.4 binary.
In an attempt to get rid of weird looking skeletalmesh i’ve imported the mesh by mistake 100x larger.
Although it was way too big, it didn’t have those artifacts anymore.
Till i got closer:

By moving further away, it looks ok again.

So my question is if this is a bug inside ue.

thank you

No response at all ?

Hey Uberman,

I’ve not been able to reproduce this on any of the assets I have access to. Would you mind sharing an asset that does this or the fbx pictured? You can post privately by sending me a link via the forums or post here if you don’t mind.

I’ve seen this before, ages ago though, but from what I remember this wasn’t a bug with the engine but rather something with scaling the asset to that extent. Honestly can’t remember all the details, but would be glad to look into it.

Let me know.

Hello Tim,

sorry for my uberlate response but i was reinstalling unreal engine about 999x and gained xp every single time :wink:

I would like to share that asset for investigation but i can’t find your e-mail address.

No worries. You can send me a link here on the forums in a private message: https://forums.unrealengine.com/private.php?do=newpm&u=4894

I’ll take a look as soon as I’m able. :slight_smile: