Hello, so i have encounter a issue with baking my high poly to my low poly and i get tearing between my faces when the meet an edge, can anyone help.
It doesn’t look like you have any details in your normal map so there’s no reason to have one. The issue with the edges is due to lack of padding on the normal map–it should add a couple pixels extra around each UV island so that it doesn’t show seams. Also, you could have a better UV layout–it doesn’t need so many seams.
Your vertices need to be stitched together.