Edge Problem

Hello, I have a problem like in the gif, It does not happen often, but it is.
I need help fixing this problem.
Anyone have any idea why this is happening?
https://gyazo.com/fc30c7b7f075c80a1c759ed2314ee187
https://gyazo.com/4169bb9f1c900b8f69042a696f0bd710

Is your sphere trace getting direction from actor or component? It could be your adjusting actor pitch or something is imparting a rotation thru phys. I would look at adding a rotation check upon hitting a surface and print that to string and log.

From the actor and the trail sphere came from the hip, I changed it to come out of the chest and it’s ok.
Apparently the hip on the landing adding a rotation and that’s why it flexed my actor so.
Thanks for the advice

No worries good work