Edge-finding mask

Hello. Does Unreal have any function to find edges so you can do materials with edgewear? Maybe there are some plugins?

Thanks!

Hi YurevStas,

A common trick (doesn’t work in 100% situations) is to check the Normal - if it’s on an angle (e.g the beveled bits) apply the wear mask there - I can’t remember which channel you’d use to check, but a quick look at the normal map should give you an idea…

Thanks for the answer. I should have clarified that I would like to use Unreal for quick renders for concept art. I don’t bake maps for every object, I just throw in shaders with procedural maps. For example in other programs it’s curvature map for the edge wear. Maybe there is something similar in UE?

Yes, the Vertex Normal - you don’t need to read any maps - a curvature map would give nicer results, but for concept just using the value of the vertex normal should work ok.