Hello. Does Unreal have any function to find edges so you can do materials with edgewear? Maybe there are some plugins?
Thanks!
Hello. Does Unreal have any function to find edges so you can do materials with edgewear? Maybe there are some plugins?
Thanks!
Hi YurevStas,
A common trick (doesn’t work in 100% situations) is to check the Normal - if it’s on an angle (e.g the beveled bits) apply the wear mask there - I can’t remember which channel you’d use to check, but a quick look at the normal map should give you an idea…
Thanks for the answer. I should have clarified that I would like to use Unreal for quick renders for concept art. I don’t bake maps for every object, I just throw in shaders with procedural maps. For example in other programs it’s curvature map for the edge wear. Maybe there is something similar in UE?
Yes, the Vertex Normal - you don’t need to read any maps - a curvature map would give nicer results, but for concept just using the value of the vertex normal should work ok.