ECal Studios - OmniPivot Free - Simple Pivot Tools for Unreal Engine

Simple pivot tools for Unreal Engine. Quickly move, copy, paste, and reset pivots for selected level actors without leaving the editor.

OmniPivot Free is a lightweight Unreal Engine editor plugin for quickly adjusting actor pivots directly inside the editor.

It is designed for level designers, solo developers, environment artists, kitbash users, marketplace asset users, and beginners who often work with meshes that have awkward or inconvenient pivot points.

Bad pivots can make placement, snapping, rotation, modular building, and scene setup frustrating. OmniPivot Free gives you a clean editor panel with common pivot presets, corner presets, copy/paste pivot tools, reset tools, multi-selection support, and an optional Details panel shortcut.

OmniPivot Free is focused, safe, and simple to use.

It adjusts actor pivot offsets in the editor and does not permanently rewrite Static Mesh asset data.

Main Features

Quick Pivot Presets

Move the selected actor pivot to common useful positions:

  • Center

  • Top Center

  • Bottom Center

  • Left

  • Right

  • Front

  • Back

These presets are useful for props, doors, modular pieces, imported meshes, kitbash assets, and environment objects.

Corner Pivot Presets

OmniPivot Free includes corner-based pivot placement for bounding-box corners:

  • Top Front Left

  • Top Front Right

  • Top Back Left

  • Top Back Right

  • Bottom Front Left

  • Bottom Front Right

  • Bottom Back Left

  • Bottom Back Right

Corner pivots are especially useful for modular assets, blockout pieces, snapping workflows, and objects that need predictable rotation or alignment points.

Copy and Paste Pivot

Copy the pivot offset from one selected actor and paste it onto another compatible actor.

This is helpful when several placed actors need the same pivot behavior or when you want to quickly repeat a pivot setup across similar objects.

Reset Pivot

Reset the selected actor pivot back to its default offset.

This gives you a quick fallback when testing different pivot positions.

Multi-Selection Support

Apply pivot presets to multiple compatible actors at once.

When multiple actors are selected, OmniPivot Free processes each compatible actor using its own bounds.

Selection Status and Feedback

The panel shows clear selection and compatibility feedback so users can quickly understand whether the current selection can be adjusted.

Unsupported actors are skipped safely.

Optional Details Panel Integration

OmniPivot Free includes an optional compact pivot section for the Unreal Details panel.

When enabled, selected compatible actors can show quick pivot controls directly in the Details panel, reducing the need to keep the main OmniPivot window open at all times.

Clean Dockable Editor Panel

OmniPivot Free opens as a dockable Unreal Editor panel.

Menu location:

Tools → ECal Studios → OmniPivot Free

The interface is designed to be simple, readable, and beginner-friendly while still being useful for daily editor work.

Why Use OmniPivot Free?

Unreal Engine projects often include assets with pivots that are not ideal for production work.

Bad pivots can make it harder to:

  • Rotate doors, gates, props, and mechanical objects

  • Snap modular environment pieces

  • Place kitbash meshes accurately

  • Align objects during level design

  • Work with imported assets from Blender or marketplace packs

  • Build scenes quickly without fighting awkward object placement

OmniPivot Free helps make these common fixes faster and easier.

Example Use Cases

  • Move a door pivot toward the hinge side

  • Move a modular wall pivot to a corner for easier snapping

  • Set props to bottom center for cleaner placement

  • Copy a useful pivot setup from one actor to another

  • Reset actor pivots after testing different options

  • Quickly clean up imported meshes while building a level

  • Adjust placed actor pivots without leaving Unreal Engine

Important Safety Note

OmniPivot Free adjusts actor pivot offsets in the editor.

It does not permanently bake or rewrite Static Mesh asset pivot data.

This makes it a safe, lightweight workflow tool for placed actors in a level.

For permanent mesh pivot baking, batch asset processing, saved preset libraries, advanced visual gizmos, or marketplace-prep workflows, use OmniPivot Pro.

Included Tools

  • Dockable OmniPivot Free editor panel

  • Quick pivot preset buttons

  • Corner pivot preset buttons

  • Copy pivot

  • Paste pivot

  • Reset pivot

  • Multi-selection support

  • Selection compatibility feedback

  • Advanced selection details toggle

  • Optional Details panel pivot controls

  • Custom plugin icons and UI icons

  • Editor menu entry under Tools / ECal Studios

Supported Actor Types

OmniPivot Free is designed for placed level actors that are compatible with editor pivot offset editing.

Supported selection types include:

  • Static Mesh Actors

  • Actors with a Static Mesh Component as the root component

Unsupported or system actor types are skipped safely.

Examples of skipped actor types may include:

  • Landscape actors

  • BSP / Brush actors

  • Hidden editor-only actors

  • System actors

  • Actors in non-visible levels

  • Actors without a compatible Static Mesh root setup

What OmniPivot Free Does Not Do

OmniPivot Free is intentionally focused and lightweight.

It does not:

  • Permanently bake pivots into Static Mesh assets

  • Rewrite mesh asset data

  • Modify imported source files

  • Replace Blender, Maya, or other DCC tools

  • Provide batch asset baking

  • Save custom pivot preset libraries

  • Add runtime gameplay systems

  • Add runtime components

  • Affect packaged game performance

Documentation:

https://www.ecalstudios.com/omnipivot-free/