Ebrahim Mottaghi Rezaei - Easy Logger

  • Efficient Debugging: With different verbosity levels (Error, Warning, Display), you can tailor the logging to suit your debugging needs. This means you'll catch errors early, ensuring smoother development cycles and quicker bug fixes. Flexible Integration: This system can adapt to your workflow, whether you're logging into the console or displaying messages on-screen. Additionally, it's seamlessly integrated with Unreal Engine's existing debugging tools, enhancing your development experience.

  • Convenient Usage: The convenience functions like LogInfo, LogWarning, and LogError make logging with object context a breeze. You get detailed messages pinpointing where an issue occurred, saving precious time during debugging sessions.

  • Flexible Integration: Whether you're logging into the console or displaying messages on-screen, this system adapts to your workflow. Plus, it's seamlessly integrated with Unreal Engine's existing debugging tools, enhancing your development experience.

  • Enhanced Readability: By formatting messages with object names, you improve the readability of your logs. This makes it easier for you and your team to understand what's happening in the game at any given moment, fostering better collaboration and faster problem-solving.

  • Scalable and Maintainable: As your project grows, having a robust logging system in place ensures that you can easily track and manage errors. You can extend this system with additional functionality as needed, maintaining code cleanliness and scalability.

Read the documentation for this tiny yet useful plugin Here

v1.0.1: Fixed coloring issue on Screen and OutputLog

Will this logger also work when deployed in a VR project running on a Pico4 or Meta Quest 3 headset?

Hi. I haven’t tested it. But if a normal log in your blueprint shows up in your VR device it will.