Ebrahim Mottaghi Rezaei - 3D Path Finding - True 3D Pathfinding for Unreal Engine

Discord: https://discord.gg/ePgDQ6vR

Take navigation in your Unreal Engine projects beyond flat surfaces. The Pathfinding 3D Plugin enables advanced pathfinding in full three-dimensional space, ideal for flying AI, drones, underwater creatures, or any scenario where movement isn’t restricted to the ground.

Key Features

  • 3D Navigation Grid – Calculates paths in all three dimensions, not just on a plane.

  • Asynchronous Pathfinding – Optimized for performance with multithreaded algorithms to minimize game thread impact.

  • Flexible AI Integration – Works seamlessly with Unreal Engine AI Controllers, tasks, and behavior trees.

  • Data-Driven Settings – Configure navigation parameters using data assets for modularity and easy tuning.

  • Indoor & Outdoor Ready – Supports complex levels, from tight corridors to vast open spaces.

  • Highly Optimized – Designed to minimize memory usage and runtime overhead.

Use Cases

  • Flying AI (drones, aircraft, birds, insects)

  • Swimming AI (fish, submarines, underwater exploration)

  • Sci-fi projects (space navigation, robots, zero-gravity environments)

  • Complex traversal across multi-level architecture

Why Choose Pathfinding 3D?

Most navigation systems in Unreal Engine rely on 2D NavMeshes, which work well for ground-based characters but fall short when you need AI that can navigate in three dimensions. Pathfinding 3D removes this limitation by introducing a volumetric navigation system, allowing your AI to calculate routes through the air, underwater, or even in zero-gravity environments. This makes it the perfect solution for modern games and simulations where movement isn’t confined to a plane.

Beyond flexibility, the plugin is built with performance in mind. The pathfinding process runs asynchronously, ensuring heavy calculations never block the game thread. Combined with lightweight memory usage and obstacle-aware pathfinding, your AI will remain responsive even in complex environments. This optimization makes Pathfinding 3D suitable not only for prototypes but also for large-scale productions that demand reliability and efficiency.

Pathfinding 3D is developer-friendly and extensible. Its data-driven design allows you to fine-tune navigation settings through assets instead of hard-coded logic, making iteration faster. It integrates seamlessly with Unreal Engine’s AI Controllers, tasks, and behavior trees, so you can drop it into your existing systems without rewriting core gameplay. Whether you’re building flying drones, swimming fish, or futuristic robots, Pathfinding 3D gives your AI the intelligence it needs to explore the full depth of your worlds.

The discord link is invalid.

Also, it would be great if you had a video so we could check out the plugin.

here is the new Discord link

Sure. I will upload a new video soon. There is a very very old video showcasing the early stages of the plugin on my YouTube Channel (here). But current version is super fast and better in terms of speed and accuracy

The discord link is still invalid (or expired).

And I agree, I am curious about buying this plugin, but would like to see a new video presentation about it first. Doesn’t need to be a fancy video, just two or three minutes showing how it works and how it’s implemented.

Considering the high price, the presentation on FAB is rather lacking.

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I will soon release a show-case video for this plugin.
Thank you for mentioning it.

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Nice, looking forward to it !

Yes, Discord link is expired and I too am curious to see a video of this in action.

While this is very late here is the discord link again.